Nvidia Hairworks Documentation
Nvidia hairworks 1 2 for directx12 is under active development and is not available within this public release.
Nvidia hairworks documentation. Apex is already integrated into some of the most popular game engines e g. Early access to hairworks 1 2 for directx12 is available to developers on request at visualfx licensing. 3 thoughts on nvidia hairworks 1 1 sdk cymodai 2015 07 07 at 22 52. Hair composer consists of several important components.
Nvidia hairworks enables users to simulate and render hair and fur to provide a truly interactive game experience. Nvidia apex is a multi platform scalable dynamics framework which puts the artist into the driver seat to quickly create dynamic interactive content. The hairworks viewer operates as place for a wide range of team members to iterate hairworks assets. Nvidia hairworks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience.
The documentation on directx12 usage and the sdk headers are for illustrative purposes only and may be subject to change. Apex 1 4 release notes. Once the initial groom and growth mesh has been created in 3dsmax or maya and exported to a hair file and fbx hairworks takes over as the go to iteration tool. Nvidia hairworks enables users to simulate and render fur hair to provide a truly interactive game experience.
Hair asset represents a structure which describes hairworks asset apx files in the unity. Judging by the implementation in witcher 3 and other top titles this is a great showoff but too focused on single characters exaggerated detail try playable framerates on 11 wolves pack. Hair manager is responsible for starting and stopping hairworks sdk. The documentation on directx12 usage and the sdk headers are for illustrative purposes only and may be subject to change.
Hairworks is the culmination of over 8 years of r d and harnessed into creating a versatile pipeline for a variety of character designs.