Nvidia Linux Enable Triple Buffering
You have the display buffer render buffer and cache buffer.
Nvidia linux enable triple buffering. Triple buffering is just adding an extra buffer to allow for rendering a scene with minimal latency while removing tearing. The result is that the frame rate is typically higher than double buffering and vsync enabled without any tearing. What is the difference between the free buffer and buffer in the buffer hash queue. Setting triple buffering no matter if in xorg conf or kde plasma config introduces stuttering in even most lightweight games such as counter strike 1 6.
Use the code below. With triple buffering enabled the game renders a frame in one back buffer. Go to the additional information tab and click the readme link which will lead you to nvidia accelerated linux graphics driver readme and installation guide for the selected version. Rather than waiting for v sync or tearing the gpu renders to the oldest non display buffer.
While it is waiting to flip it can start rendering in the other back buffer. Triple head woes with 2 nvidia gfx cards. The nvidia control panel switch setting only controls opengl triple buffering. In order to use triple buffering in direct x games you need to use nvidia s fast sync.
In this quick tutorial i will show you how to enable the nvidia triplebuffer for smoother game play and desktop experience. F1 f6 frame buffer problem in suse 9 3 nvidia. Keeping input latency low with no tearing. Essentially it does the same thing as triple buffering.
Triplebuffer and other options are in appendix b. Setting triple buffering in the xorg conf doesn t enable triple buffering but also forces it for every application even if it wants just double buffering breaks vsync of firefox opengl. You are correct in the fact that triple buffering does not work in direct x games. Go to the nvidia unix driver page and pick the version you installed.
It s just a cache.