Nvidia Hairworks Maya
About hairworks this document covers using the hairworks viewer that accents the art pipeline.
Nvidia hairworks maya. Nvidia hairworks enables users to simulate and render fur hair to provide a truly interactive game experience. No word on an engine side implementation yet but if you re interested in testing the performance of hairworks in maya here s your chance. I was wondering if the xgen plugin for maya i ve been reading about has some sort of way to export the hair data from maya into nvidia s hairworks for creating hair and fur in computer games. The benefits of using hairworks for dynamic fur simulation range from workflow to final results.
For more information see. The maya tutorial focuses on mesh preparation grooming and transferring the data via apx out of dcc. The maya tutorial focuses on mesh preparation grooming and transferring the data via apx out of dcc. Nvidia hairworks maya tutorial.
The hairworks viewer operates as place for a wide range of team members to iterate hairworks assets. Nvidia recently put out their hairworks maya and max plugins for public use and i definitely encourage people to try it. Nvidia hairworks tutorial viewer duration. With hairworks version 1 1 nvidia has added support for authoring rendering and simulation of long hair assets.
I lost too much time on this matter. Below you will find several tutorials that around mesh preparation grooming and transferring data via apx out of the dcc tools as well as using the nvidia hairworks viewer for iterating and tuning assets to get the desired look and feel. Please refer to the individual documentation in the dcc nvidia hairworks plug ins for details on how hairworks applies 3dsmax and maya in more detail. I ve played with it a little bit but haven t gotten too far.
Nvidia hairworks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience. Once the initial groom and growth mesh has been created in 3dsmax or maya and exported to a hair file and fbx hairworks takes over as the go to iteration tool. Hairworks is the culmination of over 8 years of r d and harnessed into creating a versatile pipeline for a variety of character designs. The maya to nvidia hairworks tutorial only mentions the plugin shave and a haircut as a way to create hair curves that can be imported into the nvidia hairworks tool.
Can anyone help me on this issue. I am trying to install nvidia hairworks but it says maya lt 64 bit steam version is not installed.