Nvidia Hairworks Maya Plugin
The maya cg plug in allows artists to author and visualize content in maya 4 5 and maya 5 0 using advanced hardware rendering and the cg high level language.
Nvidia hairworks maya plugin. The best way to do facial hair is to create it like clothing. You import it through character creator clothing import. Once the initial groom and growth mesh has been created in 3dsmax or maya and exported to a hair file and fbx hairworks takes over as the go to iteration tool. Newer version of the plugin are compatible with newer versions of cg while you can find cgfx shaders as part of the nvidia shader library.
This page is primarily provided for historical interest. I was wondering if the xgen plugin for maya i ve been reading about has some sort of way to export the hair data from maya into nvidia s hairworks for creating hair and fur in computer games. The hairworks viewer operates as place for a wide range of team members to iterate hairworks assets. I just installed the hairworks plug in for maya 2017.
Nvidia hairworks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience. Nvidia recently put out their hairworks maya and max plugins for public use and i definitely encourage people to try it. The details panel is set up to be consistent with the hairworks viewer s ui for a fluid workflow. I ve tried to install the complete version incase if it was because i had the.
I loaded the hairworks mll in the plug in manager but so far hairworks only loads the menubar but no tools appear in the shelf. Hairworks is the culmination of over 8 years of r d and harnessed into creating a versatile pipeline for a variety of character designs. Nvidia hairworks enables users to simulate and render fur hair to provide a truly interactive game experience. All the attributes of a hairworks asset are directly editable on the details panel.
Hairworks is ported to unreal and unity tressfx is ported only to unity. The maya to nvidia hairworks tutorial only mentions the plugin shave and a haircut as a way to create hair curves that can be imported into the nvidia hairworks tool. I ve tried to load a shelf but i can t find one for hairworks in neither the maya directory or the nvidia directory. No word on an engine side implementation yet but if you re interested in testing the performance of hairworks in maya here s your chance.
You can try nvidia hairworks or tressfx they have unofficial exporters but it needs some works to implement those technologies. About hairworks and unreal 4 hairworks assets are imported directly into the content browser.