Nvidia Flex Sdk
Nvidia flex is a particle simulation library that can help developers increase the functionality of their applications by using gp power.
Nvidia flex sdk. The platform comes stacked with comprehensive tools application frameworks gpu enabled algorithms reference designs and pre trained capabilities to accelerate development workflows for robotics applications. It provides a unified interface that is capable of simulating fluids clothing solids ropes and more. Download the latest flex release from the product home page on nvidia developer. Nvidia flex sdk 1 1 0.
This time it s flex we already covered flex news here and here. Such unified physics solvers are a staple of the offline computer graphics world where tools such as autodesk maya s ncloth and softimage s lagoa are widely used. Nvidia flex is a particle simulation library based on gpu that was designed to help advanced computer users such as game developers enhance the quality of their projects by providing them with. Nvidia has released few days ago a new sdk for physics simulations.
Nvidia flex flex is a gpu based particle simulation library designed for real time applications. See the release notes for the latest updates. Nvidia reflex features two major new technologies. It provides a unified interface that is capable of simulating fluids clothing solids ropes and more.
As a developer system latency click to display can be one of the hardest metrics to optimize for. This documentation is designed for technical artists and developers using the ue4 flex integration. A new set of apis for game developers to reduce and measure rendering latency. Nvidia flex because flex uses a unified particle representation for all object types it enables new effects where different simulated substances can interact with each other seamlessly.
For more background on flex see the sdk manual included in the developer library package available on nvidia devzone. Release notes new api style for consistency with other products the api has now an nvflex prefix and follows a naming convention similar to physx add support for directx in addition to cuda there is now a cross platform directx 11 and 12 version of the flex libraries that windows applications can link against. By integrating directly with the game reflex low latency mode aligns game engine work to complete just in time for rendering eliminating the gpu render queue and reducing cpu back pressure in gpu intensive scenes. The comprehensive library included in the program can be tested by users by accessing the executable files located in the sdk s bin folder.